ZENTRA news
Pauses, disconnects and overtime
What a match looks like now when something goes wrong:
- Tactical timeouts: 3 per team and map, 30 seconds each (
.tacor.pause). There are no technical pauses. - Disconnects: a player who leaves the server has 5 minutes to come back; the first time the team gets an automatic 2-minute pause. A team that is a player short gets a bot.
- Leavers: not back in time means a 24-hour queue ban and the match counts as a loss.
- No Guard, no game: closing Guard during a match removes you from the server until Guard runs again.
- Overtime: matches are MR12 (first to 13 rounds); at 12:12 an MR3 overtime is played.
All rules: Rules.