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Pauses, disconnects and overtime

What a match looks like now when something goes wrong:

  • Tactical timeouts: 3 per team and map, 30 seconds each (.tac or .pause). There are no technical pauses.
  • Disconnects: a player who leaves the server has 5 minutes to come back; the first time the team gets an automatic 2-minute pause. A team that is a player short gets a bot.
  • Leavers: not back in time means a 24-hour queue ban and the match counts as a loss.
  • No Guard, no game: closing Guard during a match removes you from the server until Guard runs again.
  • Overtime: matches are MR12 (first to 13 rounds); at 12:12 an MR3 overtime is played.

All rules: Rules.

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